After the creation of the motion comic Immuno-T, a story in motion, prof. Tessa Kerra approached us again to think about new ways to give a stronger in-depth look on the scientific details. Read more..
We wondered if we could recreate the feeling of being at home. How does the place feel in the evening? Or during bright daylight? We partnered up with Sy-bo, a Read more..
Finding the right medium In the beginning of 2017, professor Tessa Kerre came with the idea to develop a game in VR about immunotherapy. During our first meetings, we questioned Read more..